Virtual Reality enables new art expression

The "medium" has always been an integral component of art expression, along with the tools available. The walls of caves in the Sulawesi Islands 35,000 years ago were the canvas to artists and the plants/shells around them provided the tools to express their emotions and free their creativity.
Over the centuries and millennia we have seen humanity using different materials and different tools to create masterpieces or simple creation of their mind’s eye.
In these last few decades bits have become a powerful media to express one’s creativity. Digital photography, movies, music are all examples of that.
Now, at Google, they have experimented with virtual reality goggles to provide a novel tool to artists to express themselves in a 3D space made of bits where the limitation of physical reality no longer exist.
The results are fascinating, both for the artist and for us watching her creation. 
More than that. 
It becomes possible to be part of the artistic process by watching the artist as she is creating her masterpiece (which of course was possible also in the past if somebody was filming her) as well as entering in the process itself, stepping in at a certain point and do it "ourself" from than point on, or changing what has been done, substituting parts, adding / removing something.  This is not part of Google experiment but to me it appears as a straightforward possibility. Unlike what happens in the world of atoms, in the world of bits you can do things without destroying the "original" you can, matter of fact, have as many originals as you want. Clearly this opens up new issues of property rights but just imagine the possibility.
Children can start expressing themselves on canvas already painted by artists and experiment by changing and doing it over and over.  A whole new world of possibilities opens up. And this is what fascinates me most.

About Roberto Saracco

Roberto Saracco fell in love with technology and its implications long time ago. His background is in math and computer science. Until April 2017 he led the EIT Digital Italian Node and then was head of the Industrial Doctoral School of EIT Digital up to September 2018. Previously, up to December 2011 he was the Director of the Telecom Italia Future Centre in Venice, looking at the interplay of technology evolution, economics and society. At the turn of the century he led a World Bank-Infodev project to stimulate entrepreneurship in Latin America. He is a senior member of IEEE where he leads the New Initiative Committee and co-chairs the Digital Reality Initiative. He is a member of the IEEE in 2050 Ad Hoc Committee. He teaches a Master course on Technology Forecasting and Market impact at the University of Trento. He has published over 100 papers in journals and magazines and 14 books.