Call for Papers

IEEE Games, Entertainment, & Media (GEM) 2018

The call for papers is now closed for the IEEE GEM Conference and the finalised programme is available at:



For information about IEEE GEM tracks and authors guide please check the: Tracks list and Author’s Guide.

Call for Papers, Special Sessions, Tutorials and Industry Contributions

Continuing the tradition of IEEE GEM (2009-2016) the conference organising committee is proud to introduce IEEE GEM 2018 to be held in the Alice Perry Engineering Building, at the National University of Ireland Galway, August 15th –  17th.

Chair’s Message:

It is a great pleasure to introduce you to IEEE GEM 2018 and invite your participation in this year’s conference. In bringing the conference to its current state of organization I have had the opportunity to work with an amazing team of volunteers – I would like to thank all of you sincerely for your efforts to date; today, IEEE GEM has a line-up of 9 inspiring keynote speakers; 3 topical panel sessions and 2 challenging hands-on technical workshops. Our venue, the Alice Perry Engineering Building, at the National University of Ireland Galway has capacity for up to 24 speakers sessions – now we wait for your research contributions to complete what will be an inspirational conference program.

Peter Corcoran, Conference Chair IEEE GEM 2018

Conference Scope

In scope IEEE GEM encompasses all aspects of gaming and interactive digital media ranging from theoretical advances in algorithmic and mathematical techniques, to new enabling technologies, advanced consumer electronics systems, novel sensing technologies, to socio-economic impacts and unique and original uses and applications of these technologies. IEEE GEM is for scientists, engineers, psychologists, sociologists, mathematicians, programmers and games researchers of all disciplines, united in their interest and enthusiasm for digital games, interactive entertainment & media and the significant uses and impacts these technologies have on our lives.

Invitation to Contribute Your Research

GEM delegates are encouraged to submit original research works within the scope of IEEE GEM. The main conference tracks are:

Academic Research Tracks

  • GEM in the Cloud
  • Mobile & Wearable Technologies for GEM
  • Augmented & Virtual Reality
  • Social and Economic Aspects of GEM
  • Societal & Behavioural Impacts
  • GEM in Medical Applications
  • Augmented Spaces
  • Emerging Technologies: User Interface, Location Sensing, Touch & Haptics, Motion-Capture, Distributed Intelligence, Displays, Gesture-Sensing & Affective Systems
  • eSports & Live Streaming
  • Serious Gaming
  • Education & Learning through GEM technology
  • Artificial Intelligence in GEM: AI Engines & Accelerators, Deep Learning, Reinforcement Learning & Neural Networks
  • Digital Arts & Humanities in GEM

Industry Research Tracks

  • GEM Design, Development & User Experience
  • Serious Gaming & Industry Applications
  • Practical Case Studies of GEM
  • GEM Platforms & Infrastructure
  • Standards & Open-Source GEM

Conference Research Themes

The main conference theme reflects recent technology developments in consumer technologies, in particular, the availability of advanced AR software, advances in sensing and computer vision & display technologies and the growing sophistication of new cloud computing services; thus, we find ourselves in a world open with new technological capabilities to design & create novel “Augmented Spaces and Virtual Worlds”.

Plenary Keynote Sessions:

GEM will feature 8 plenary keynote sessions. Details are available on the conference website: http://bit.ly/GEMspeakers.

Publication Opportunities:

The conference proceedings will be published and indexed on IEEE Xplore. In addition, there will be opportunities for special sections in several IEEE Journals and technical Magazines. See http://bit.ly/GEMpubops for details. Selected papers will receive mentoring & assistance from members of the IEEE GEM organising committee to develop their articles for archival publication in relevant IEEE Journals.

Conference Venue:

GEM 2018 will be held in the Alice Perry Engineering Building on the NUI Galway campus.

The venue is close to the Corrib Student Village where reserved accommodation is available for delegates. The venue is a 15 minute walk from downtown Galway.

Conference Timeline

Submissions should be made via the EDAS conference management system; if you do not yet have an EDAS account then please register; submit a paper via the menu; select the GEM 2018 conference. Or there is a detailed guide here. Submissions should be in standard IEEE two-column format. Note that by IEEE policy each submitted paper requires one full conference registration fee to be paid by one of the authors. For additional details or queries please contact the publication chair or conference manager.

Submission deadlines: 21st April 2018 28th April 2018
Notification:  end-May 2018
Camera-Ready papers: end-June 2018

Conference Organization:

Conference Chair: Peter Corcoran, dr.peter.corcoran@ieee.org
Elena Bertozzi, elena.bertozzi@quinnipiac.edu
Program Chair: Sam Redfern, sam.redfern@nuigalway.ie
Publicity Chair: Lee Stogner, l.stogner@ieee.org
Publications Chair: Tom Wilson, tom.wilson@ieee.org
Conference Manager: Charlotte Kobert, ckobert@ieee.org

Grants & Student Sponsorship

If you are a PhD or research Masters graduate student you can register for a grant towards the conference fees & accommodation at http://bit.ly/GEMgrants. There will be a limited number of travel grants. Early registration is recommended.

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15 thoughts on “Call for Papers

  1. Is the paper submission due on March 31st just for an abstract or the completed paper? Is there any extension to this submission date?
    Thanks

    1. A 2-3 week extension is to be expected. We will accept 2-page extended abstracts at the review stage, but would look for 4-page for final academic papers.

    1. Hi,
      The IEEE provides SCOPUS with all of the IEEE Xplore digital library content so that the bibliographic information (what is seen on an abstract page in IEEE Xplore, including the abstract) can be made visible. While we do provide them with all of our content, it is not our policy to determine what Scopus will or will not index.

  2. Good morning.
    To submit the paper it is asked an up to 40-word abstract. Is it necessary that the final paper has exactly the same abstract, i.e. the same 40-word abstract?
    And, just double-checking: it is OK to already submit a 4-page (final) paper for the review stage, right?

    1. Hi,
      There is no word limit for the abstract in the paper. However, you can summarize it for submission on EDAS.
      Yes, 4-page papers are considered as short papers.

  3. Of course, I found these instructions:
    “Paper Length: Up to 8 pages for long papers and up to 4 pages for short paper including figures and references without exceptions. A 2-page extended abstract will be accepted for the initial review process. However, we would look for 4-page for final academic papers.”

    Does it mean that ALL papers should be preferably 4-page long?

    1. We accept papers in three types:

      1- Long papers which are up to 8 pages.
      2- Short papers which are up to 4 pages.
      3- 2-page extended abstract for the initial review process. If you submit a 2-page extended abstract now, then you are required to extend it to 4 pages for the camera-ready version.

      Based on the content of your work/paper, you can choose one of the mentioned paper types.

  4. Will the submission deadline of 21st April 2018 be extended? I’ve just come across this conference and am really interested to join. Thanks!

    1. We accept 2-page abstracts for the initial review and the submission date is extended to 28th April 2018.

    1. Hi,
      We will announce the conference ID after the review process is finished. The camera-ready version of the papers has to be certified by PDF eXpress.

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