IEEE Games, Entertainment, & Media (GEM) 2018
The call for papers is now closed for the IEEE GEM Conference and the finalised programme is available at:
Call for Papers, Special Sessions, Tutorials and Industry Contributions
Continuing the tradition of IEEE GEM (2009-2016) the conference organising committee is proud to introduce IEEE GEM 2018 to be held in the Alice Perry Engineering Building, at the National University of Ireland Galway, August 15th – 17th.
It is a great pleasure to introduce you to IEEE GEM 2018 and invite your participation in this year’s conference. In bringing the conference to its current state of organization I have had the opportunity to work with an amazing team of volunteers – I would like to thank all of you sincerely for your efforts to date; today, IEEE GEM has a line-up of 9 inspiring keynote speakers; 3 topical panel sessions and 2 challenging hands-on technical workshops. Our venue, the Alice Perry Engineering Building, at the National University of Ireland Galway has capacity for up to 24 speakers sessions – now we wait for your research contributions to complete what will be an inspirational conference program.
Peter Corcoran, Conference Chair IEEE GEM 2018
In scope IEEE GEM encompasses all aspects of gaming and interactive digital media ranging from theoretical advances in algorithmic and mathematical techniques, to new enabling technologies, advanced consumer electronics systems, novel sensing technologies, to socio-economic impacts and unique and original uses and applications of these technologies. IEEE GEM is for scientists, engineers, psychologists, sociologists, mathematicians, programmers and games researchers of all disciplines, united in their interest and enthusiasm for digital games, interactive entertainment & media and the significant uses and impacts these technologies have on our lives.
Invitation to Contribute Your Research
GEM delegates are encouraged to submit original research works within the scope of IEEE GEM. The main conference tracks are:
Academic Research Tracks
- GEM in the Cloud
- Mobile & Wearable Technologies for GEM
- Augmented & Virtual Reality
- Social and Economic Aspects of GEM
- Societal & Behavioural Impacts
- GEM in Medical Applications
- Augmented Spaces
- Emerging Technologies: User Interface, Location Sensing, Touch & Haptics, Motion-Capture, Distributed Intelligence, Displays, Gesture-Sensing & Affective Systems
- eSports & Live Streaming
- Serious Gaming
- Education & Learning through GEM technology
- Artificial Intelligence in GEM: AI Engines & Accelerators, Deep Learning, Reinforcement Learning & Neural Networks
- Digital Arts & Humanities in GEM
Industry Research Tracks
- GEM Design, Development & User Experience
- Serious Gaming & Industry Applications
- Practical Case Studies of GEM
- GEM Platforms & Infrastructure
- Standards & Open-Source GEM
Conference Research Themes
The main conference theme reflects recent technology developments in consumer technologies, in particular, the availability of advanced AR software, advances in sensing and computer vision & display technologies and the growing sophistication of new cloud computing services; thus, we find ourselves in a world open with new technological capabilities to design & create novel “Augmented Spaces and Virtual Worlds”.
Plenary Keynote Sessions:
GEM will feature 8 plenary keynote sessions. Details are available on the conference website: http://bit.ly/GEMspeakers.
The conference proceedings will be published and indexed on IEEE Xplore. In addition, there will be opportunities for special sections in several IEEE Journals and technical Magazines. See http://bit.ly/GEMpubops for details. Selected papers will receive mentoring & assistance from members of the IEEE GEM organising committee to develop their articles for archival publication in relevant IEEE Journals.
GEM 2018 will be held in the Alice Perry Engineering Building on the NUI Galway campus.
The venue is close to the Corrib Student Village where reserved accommodation is available for delegates. The venue is a 15 minute walk from downtown Galway.
Submissions should be made via the EDAS conference management system; if you do not yet have an EDAS account then please register; submit a paper via the menu; select the GEM 2018 conference. Or there is a detailed guide here. Submissions should be in standard IEEE two-column format. Note that by IEEE policy each submitted paper requires one full conference registration fee to be paid by one of the authors. For additional details or queries please contact the publication chair or conference manager.
21st April 2018 28th April 2018
Notification: end-May 2018
Camera-Ready papers: end-June 2018
Conference Chair: Peter Corcoran, email@example.com
Elena Bertozzi, firstname.lastname@example.org
Program Chair: Sam Redfern, email@example.com
Publicity Chair: Lee Stogner, firstname.lastname@example.org
Publications Chair: Tom Wilson, email@example.com
Conference Manager: Charlotte Kobert, firstname.lastname@example.org
Grants & Student Sponsorship
If you are a PhD or research Masters graduate student you can register for a grant towards the conference fees & accommodation at http://bit.ly/GEMgrants. There will be a limited number of travel grants. Early registration is recommended.