Wearables & Tactile Interfaces

Introduction

This special session will feature results from the European Commission’s WEARsustain project, along with other leading research focussed on the uses of textiles, smart materials, and wearables to enhance haptic or tactile memory triggers and/or sustainable solutions.

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Session’s Chair

Prof. Lizbeth Goodman is Chair of Creative Technology Innovation and Full Professor of Inclusive Design at University College Dublin, where she directs SMARTlab and the Inclusive Design Research Centre of Ireland at UCD, and is an Executive Board member of the Innovation. For UCD she directs the INCLUDE (Inclusive Design Engineering) AR/VR Future Impact Labs Project with industry, focusing on the implementation of diversity, access and inclusion initiatives and educational and pedagogic strategy globally, and also serves as Academic Chair and co-PI on the Marie Curie ASSISTID Programme (Assistive Technology for People with Intellectual Disabilities/Autism) for the DOCTRID Research Institute and Respect: the first top tier research institute bridging the Republic and Northern Ireland. Also on behalf of UCD and the national universities network, she was elected to Chair the Social Sciences Panel of the Royal Irish Academy in 2012, and chaired the Board of Judges and Evaluators for the European Commission’s HERA (Humanities in the European Research Area) competitive funding calls in 2013-14. She is Vice President of the IEEE VSMM (Virtual Systems and Multimedia) Conference.
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Previously, she was Director of Research for Futurelab – Lord David Puttnam’s thinktank for the future of education in the UK- and served in that capacity on the Prime Minister’s SHINE Panel to help select and support gifted creatives of all ages, across all disciplines.
In 2008, she was awarded the top industry prizes for Best Woman in the Academic and Public Sectors, and Outstanding Woman in Technology by Blackberry Rim. Most recently, she was selected by a global panel of industry, academic and NGO experts as one of the CSR Global Top 50 Most Talented Social Innovators: awarded in Mumbai in February 2015. Back in 2003, Lifetime TV broadcast a tribute Lifetime Achievement Award for Volunteer Service to Women and Children for her work on SafetyNET, announced by billboard in Times Square. She came third nationally in the recent Global Enterprise Awards for Ireland, for her work in setting up and running virtual campuses and virtual training centres for learners of all levels of ability around the world using bespoke creative technology tools informed by visual arts, performance arts and design applied to the assistive technology sector.
Originally trained as an artist and performance practitioner in theatre, design and multimedia screen direction, and having earned several degrees in those creative fields, she later went on to apply her knowledge of the Arts and Design to the field of STEAM education. she is well known as an expert in Inclusive Learning and Assistive Technologies to support inclusive communication and learning for all, as well as in interdisciplinary Social Entrepreneurship and Innovation, with a focus on Art-Technology initiatives including STEAM challenges as they impact on the lives of diverse communities, globally.
She and her SMARTlab team have developed numerous creative educational technology tools and convergent media solutions to the challenges of teaching and learning across all disciplines, using the Arts and Design to inform and connect people and projects in preparation for the next wave of creative/cultural models and jobs of the future. This work supports a diverse and rapidly changing demographic addressing the challenges of learning and defining moments of cultural and personal or community meaning in the 21st century, for people of all ages and levels of ability.
Email: lizbeth.goodman@ucd.ie
Dr. Camille Baker lectures on our BA (Hons) Graphic Design course. She teaches the Interface and Interaction platform at Year 2 and 3 at UCA Epsom. She is an artist-performer, researcher and curator within various art forms. These include participatory performance and interactive art, mobile media art, tech fashion/soft circuits and DIY electronics.
She is an interdisciplinary artist, curator and researcher with a background in digital and electronic art and design, working across creative disciplines of: wearable technology and the body, mobile media and performance, telematics and networked performance, interactive installation and responsive environments, digital art curating, web design, music, animation, video art, online communities, and emerging technologies research and education.
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Camille has had an ongoing fascination with all things emotional, embodied, felt, sensed, the visceral, physical, relational, performative and participatory over the last 20 years. Her work always involves working with new and emerging technologies to explore expressive non-verbal modes of communication, through media art and performance, to connect people with each other, over distance better and in more embodied, emotional ways.
She and her European consortium of 6 partners were awarded a Horizon 2020 Award in January 2017 for €3.2 million for the 2016-17 call ICT-36 in the Innovation Action category for their project WEAR (Wearable technologists Engage with Artists for Responsible innovation) that Baker initiated, for which UCA receives €11,1062.50 to lead the artistic and sustainability dimension of the project.