IEEE Phoenix Section Annual Banquet

IEEE Phoenix Section Annual Banquet 2019

What: IEEE PHOENIX SECTION Annual Banquet

When: Saturday, April 6th, 2019

Where: Phoenix Airport Marriott, 1101 North 44th Street, Phoenix, Arizona 85008

Click here to see event and register

Keynote Presentation

 

Immersive Experiences; Shifts in Technology and Business for Virtual Reality, Gaming and beyond

 

Frank J. Soqui

Vice President

General Manager of the Gaming Division

Virtual Reality, Gaming and Esports Group

Client Computing Group

Intel Corporation

Chandler, Arizona

 

Abstract

 

The world of computing is radically expanding. In the past, the experience has been largely flat and two-dimensional, but tomorrow’s will be completely immersive and interactive.

 

Intel is powering these immersive and interactive environments not only with Intel processors but also in our end to end technologies; server to client, cloud to edge, and from 5G to VR and AI, Intel’s products power every touchpoint in the immersive experience pipeline. Whether it is cutting edge medical breakthroughs using VR and computing to highly immersive and interactive gaming, Intel’s products power every touchpoint in the immersive experience pipeline. Frank will cover the possibilities of VR in medicine, where surgical simulations are already being used all the way to interactive gaming and esports from both a gamer and audience perspective.

Speaker Biography

Frank J. Soqui is vice president and general manager of the Gaming Division, part of the Client Computing Group (CCG) in the Virtual Reality, Gaming and Esports group (VRGE) at Intel Corporation. He is responsible for defining and executing on CCG’s strategy for gaming, including optimizing client-to-cloud interaction in order to improve gaming experiences. Before assuming his current position, Soqui was general manager for the Enthusiast Desktop business segment of the CCG, working on the gaming, VR, overclocking and community content creation and consumption segments. He has also represented Intel in many public

appearances on major media networks, in TV commercials and at conferences where he has delivered many high-level keynote speeches. His high-profile work has been instrumental in the introduction of Intel VR to the general public and in communicating Intel’s VR strategies to the industry.

 

Frank holds a bachelor’s degree in Electronic Engineering Technology from DeVry Institute of Technology. In addition to his responsibilities at Intel, he is an executive member and computing chair in TIFCA, The International Future of Computing Association, to address compute processing & platforms, immersive technology, and innovative content & applications.